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First Class Trouble
6
Gas Leak Balance Changes
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Huedenne
Jul 13, 2021

Right now, it is really easy for personoids to stall gas leaks for a win which takes away from the game being about to deception. If the gas leaks had longer timers, this would mean residents would just stay together and fix one at a time. So as a solution, there could be switches on each gas leak that need to be activated by at least 1 or 2 players on each within a small timeframe. Once one is activated, it would inform the other players similar to how it currently tells players when a gas leak has been fixed. That way, they would still be forced to split up giving personoids a chance to grab or use syringes but the longer timer would mean stalling would be a less viable option. The amount of buttons may be an issue if a gas leak happens when there aren't enough players so maybe one button on each gas leak would be enough? If only one resident remained then they would be forced to use escape pods anyway as they wouldn't be able to vote out a personoid. Sorry this is so lengthy - just wanted to make sure I covered the idea from all angles.

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